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Want to hear a secret? I'm awesome. WAIT THAT'S NO SECRET NEVER MIND.
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While aboard the Ship, press A and B at the same about 55 times in a row. The screen will flicker, then go black, and BAM! a little sliding number puzzle appears. Get all the numbers in the right order to win. This game is hours of fun. (not really, it's incredibly boring and pointless, but play it once anyways). You also get a whopping 100G for winning the mini-game. |
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Lurking in the very depths of Castle Coneria (actually he's on the first floor) is a man (woman?) to whom you can speak, and hear, but CANNOT SEE! He's (she's?) invisible. Who is he/she? Where did he/she come from? Why can't you see him/her?
After long hours searching on the internet, and hearing countless rumors, I've finally found out who the Invisible Man/Woman is. For a detailed explanation, go here. |
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Actually, they aren't invading, but there are some very out-of-place monsters to the north class="header" of Pravoka. This was apparently a programming error; the random monsters from the northern continent were accidentally placed on the very top of the southern continent. Although, the fact that this same "bug" appears in the WSC version of FF1 leads me to believe that it was either purposefully included in the NES FF1, or it was a bug in the NES version but included in the WSC version because it was popular or because Square didn't want to admit they made a mistake. Who knows. Not I. This is a very good place to gain levels early in the game, if you can survive long enough. The monsters found here are FAR above the level that you'd normally fight at this point in time; just walk back and forth class="header" on the four squares of land at the very end of this peninsula to get rich quick. |
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You can usually only land the Airship on grasslands. But there is ONE square of desert on which the Airship can land. Where? Right on top of the Caravan. It'll save you a long walk to the Caravan, at least. |
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In Elfland, just beside the White Mage shop, there are three tombstones. Two of them are just ordinary tombstones, but the one on the left is special. It is the tomb of Erdrick. Who the heck is Erdrick? Erdrick is a character from Dragon Warrior, another very popular game series produced by Enix (although Dragon Warrior pales in comparison with class="header" Final Fantasy). In the Japanese version of FF1, tomb says "Here lies Link" instead. Link, of course, is the hero of the Zelda series. |
Comments [14]
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ZYTV said:
(December 08, 2007 09:26)
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As far as I know a few FF games have that one spot in which the monsters are really strong so I'm not so sure it was a mistake. Or maybe it was and the programers thought they should just keep it there. Who knows
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Jack Archer said:
(December 08, 2007 14:26)
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Shouldn't "The Hall of Giants" be in this section as well?
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Jeff said:
(December 15, 2007 19:27)
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Hey i found a site with the exact same page as this, i dont know if they copied you or if you both got this page from somewhere, anyways just letting you know. its:
http://www.vbfx.com/mirrors/www.planetnintendo.com/ff1/secrets.shtml
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Creatio said:
(December 29, 2007 12:28)
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Yeah, In Final Fantasy IX I got killed at like level five because somehow I stumbled upon a plateau filled with Grand Dragons. Go fig. With such an open ended game, stuff happens.
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ClamBotX said:
(January 08, 2008 08:37)
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In the PSP english version the tombstone says "Here lies Link", and all the elves are dressed exactly as Link! Spooky...
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ff1blackmage14 said:
(March 19, 2008 09:22)
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>>Jeff
That's a mirror of Brian's old site.
And, I have personally concluded that the extra-strong monster peninsula is NOT a mistake. There's no other reason to have it there, except maybe to look geographically pleasing (what with the Lefein peninsula reaching down towards it). But, if that were the case, then surely they would have shortened it by two tiles if they didn't want it there. So, it's nigh on impossible that it's a glitch.
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Barnacle Boy The Soldier said:
(May 02, 2008 10:50)
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...Feets
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Namek said:
(June 01, 2008 14:38)
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.....hate that stupid minigame. I wish you could win more than 100G from it, too. Then I might actually consider playing it.
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FFInformer said:
(June 24, 2008 12:29)
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Hey. that "Peninsula-with-the-extra-strong-monsters" seems it may be something to help you level up with. Heh. If you can survive.
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Martyr said:
(July 23, 2008 12:03)
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Well, in the Starcraft Map Editor, the only way to create a section where events happen, such as sudden spawning monsters (like a random encounter), is to drag a mouse to create a squarish plot of area, much like when you drag the mouse around the desktop and see the different square dotted line shapes (which I've done for hours at my boring job).
Now, I can't seriously accuse Square of using the Starcraft Map Editor for their design. In fact, very reliable sources online and in print and in memory can very nearly PROVE that Starcraft didn't even exist when Final Fantasy was created, BUT if a similar system was used to plot out random encounter types on land, then a slip up could have easily caused this error, thus making it truly an ERROR.
It may also be noted that if my guess is true, then there are different plotters or different levels or something for the sea and for the land because A. No sea battle ever changes, so it may be on a completely different map type level, below or above the land coordinates, and more importantly, B. Finding a random encounter between the two penninsulas incurs a regular sea battle.
If my guess about the sea Random Encounter Zone is false, then the only way for the bug to be at the penninsula is a very silly overlooked error (since the other one seems to be harder to catch, rather than if somebody created an entirely new zone in a different place/the wrong place).
Everybody knows about this bug, and it actually helps speed up the game in the early, slow levelling periods when we're afraid of Wizzards and longing for Silver Swords. I reckon it exists in later games because old school players all know about it, and they probably didn't want to risk losing anything from the opriginal game.
However, that doesn't explain why weapon special effects work in later editions of the game. It would be much more old school if they didn't, since everybody knows that that's how it was in the old game.
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Brooke said:
(August 18, 2008 04:44)
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When will my Fighter become a Knight?
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Um... said:
(September 08, 2008 23:57)
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He sure won't become a black wizard
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Eric said:
(October 19, 2008 11:02)
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Hey, does ne one know about the secret dungeons on the psp version. After you beat a boss another door opens up somewhere else. I got to the last floor on one of them and got my but handed to me. the levels weren't too hard but the boss at the end of the dungeon was crazy hard. It was called echidna, and pretty much destroyed my party in about four or five moves. ne suggestions.
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Adrian Lightfoot said:
(June 23, 2009 09:29)
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Speaking of "Hall of Giants", it says there is a secret passage somewhere. I fought Giants and Iguanas through every square of that hall, and there is NO secret passage! Must have been left out of the software design.
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